[
Generated Demographics]
Community Size: Metropolis
Population: ~85,000
Races:
- Human (49,648)
- Halfling (8,667)
- Elf (5,259)
- Dwarf (3,555)
- Gnome (2,703)
- Half Elf (7,851)
- Half Orc (3,851)
- Tiefling (2,813)
- Other (851)
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BrilightThe gods are real, the world is wild, and our civilization is poised on the brink of destruction.Welcome to Bright-Light-on-the-Water, or "
Brilight" as the locals are wont to call the sprawling walled city. An ancient jewel founded by the Niaven sea, the city has been a rich and important trading port since its establishment hundreds of years ago. Walls were erected when the encroaching wilderness coveted the riches and supplies of the city and those walls advanced outward as the city grew, climbing ever higher. Today Brilight is the biggest metropolis south of the capital, run by a convoluted bureaucracy which sends reports by heavily guarded pony post to a distant northern king.
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Sun DistrictThough the city itself is rich, however, its people overwhelmingly are not. The massive city walls cast shade over shacks and hovels, with the finest and richest dwellings reserved for the bright center of the city where sunlight touches everything. This "
Sun District" in the heart of the city is bright and clean and shining, a pearl polished by surrounding grit, while the other three districts in the city (
Northside,
Westside, and
Southside) are sprawling slums filled with poverty, thievery, and neglect.
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TempleOn the edge of the Sun District lies the
Temple, a beautiful compound containing buildings dedicated to the 9 Gods and 9 Goddesses which are most popular in the city. Smaller buildings dot the edges of the compound in service to other lesser known gods, but every Brilight citizen knows of the Blessed Eighteen. [A longer post on alignments, gods, and the afterlife is
here.]
- Boccob, god of magic, arcane knowledge, balance, and foresight. [agender]
- Ehlonna, goddess of forests, woodlands, flora, and fauna.
- Fharlanghn, god of land horizons, distance, travel, and roads.
- Heironeous, god of chivalry, justice, honor, war, daring, and valor.
- Istus, goddess of fate, destiny, divination, future, and honesty.
- Kord, god of athletics, sports, brawling, strength, and courage.
- Lastai, goddess of pleasure, love, and passion.
- Lirr, goddess of prose, poetry, literature, and art. [genderqueer]
- Moradin, god of metal, forges, and hearths.
- Nerull, god of death, darkness, murder, and the underworld.
- Obad-Hai, god of nature, freedom, hunting, and beasts.
- Olidammara, god of music, revels, wine, rogues, humor, and tricks. [genderqueer]
- Osprem, goddess of sea voyages, ships and sailors.
- Pelor, god of sun, light, strength and healing.
- Sehanine, goddess of illusion, love, and the moon.
- Umberlee, goddess of anger, wrath, storms and tidal waves.
- Wee Jas, goddess of magic, death, vanity, and law.
- Yondalla, goddess of protection, fertility, and family. [agender]
The Blessed Eighteen watch over and protect the city as living gods. Because Brilight is a port town, Osprem and Umberlee are worshiped with special fervor by sailors, fishers, and others who make their living from the sea. The two goddesses are popularly thought by the Brilight people to be sisters, and fountains in the city are often decorated with the two women: a study in contrast between the smiling Osprem and the frowning Umberlee.
[Note 1: Classes, Races, and Alignments are not restricted to specific deities. In theory, any character can worship any god listed here. Your character is not required to have a patron god, but it is socially standard to prefer a god/dess over the others and your PC will be considered unusual if they do not select a patron.]
[Note 2: The Brilight temple has buildings for gods other than the Blessed Eighteen; those are the "big" members of the pantheon, yes, but there are numerous "little" gods who have followers, altars, etc. Those "little" gods may have larger followings elsewhere in the world, and the "Blessed Eighteen" may be understood to have different natures elsewhere in the world. In other words, while the gods are Objectively Real, the way mortals understand them and interact with them is still cultural and varied.]
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MarketplaceThe Marketplace is part of the Northside district. Though goods can be bought and sold anywhere in the city--including fresh off the ships in Redport and in the black market at Nightdock--the
Marketplace is the area where most citizens go when they wish to buy something. Farmers and ranchers from outside the city bring their foodstuffs to sell: vegetables and grains, and meats, milk, and cheese. Armor and weapons are available to buy and sell, and spell components for all lower-level spells are available to buy in the magic shops.
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RedportRedport is the throbbing heart of the city, the crown jewel in a thick network of trading ports and travel hubs. Hardly a ship travels the Niaven sea without stopping in the
Redport harbor of Brilight to drop off a visiting dignitary, deliver a shipment of goods, or at the very least make port for repairs after a storm. Every ware destined for the Marketplace (or sold at the docks, in some rare cases) is taxed by the city here, the tax-collectors known about the docks by the silver sashes they wear. Fisherfolk pay the tax on their hauls here too, before taking their catch to market. This is the place to go if looking for honest dock work, passage on a ship, or rumors about the latest pirate menace.
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NightdockThough some pirates boldly make port at the Redport harbor under false colors of a merchant ship, most do their docking at
Nightport under the safe cover of darkness. Here pirate ships can be unloaded of their stolen goods and their crews can slip into the crowds to seek the pleasures of shore leave. Ships in need of long-term docking for repairs or crew recruitment are hidden in ocean caverns and warrens south of town, a maze of natural sea caves carved by the ocean under dark jagged cliffs.
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FeytowerAn imposing stone keep soars over the city, its tall towers reaching for the gray sky in flagrant disregard of the ocean storms which regularly beset them. Here is where the wizards, sorcerers, and warlocks of the city congregate and work, sharing their knowledge and power in ivory halls which peer with indifference onto the slums below. Many of these magic-users live within this massive structure--a veritable city-within-a-city--though a few have not entirely forsaken their Brilight families. The
Feytower is where anyone seeking magical help must go, and magical laboratory workers deep within the stone structure toil day and night in search of a cure for the mysterious plague.